Rules
Optional and variant rules to enhance gameplay
Elemental ReactionOptional
Hydro Freeze
How cold spells behave against wet creatures or bodies of water.
Elemental ReactionOptional
Melt
How fire behaves against frozen creatures.
NatureOptional
Natural Barrier
How fire behaves against bodies of water.
Elemental ReactionOptional
Overloaded
A reaction between fire and lightning.
Damage TypeOptional
Primal Energy
A new damage type that represents the raw, untamed forces of nature.
Elemental ReactionOptional
Swirl
How wind spells behave against burning creatures.
MagicOptional
Underwater Casting
Rules for casting spells while underwater.
Elemental ReactionOptional
Vaporize
A reaction between water and burning creatures.
Elemental ReactionOptional
Water Conduit
How lightning behaves on water bodies.