Frozen
Ice covers a creature's limbs, difficulting their movement.
Summary
Reduced movement, AC and Dexterity saving throws.
A frozen creature's speed is reduced by half and cannot benefit from any bonus to its speed. They also gain disadvantage on Dexterity saving throws and reduce their AC by 2. A creature can attempt to break the layers of ice that are frezing them or another creature. To do so they must make an attack roll against the caster's DC, and if they succeed, the condition ends. A creature can also gain the frozen status naturally. Some examples are the following (duration may vary up to DM's discretion):
Natural Freezing
| Events | DC |
|---|---|
| Walking barefoot in ice | 5 |
| Suddenly entering a blizzard or a plane of cold energy | 10 |
| Standing on a blizzard while wet or without clothing | 15 |
| Drift through the void between planes or on outerspace | 20 |